When lead director Hidetaka Miyazaki set out to make Sekiro, he wanted to depart from FromSoftware's classic Souls-like formula. Nioh 2 not only allows three-player co-op missions, provided the invited player has already completed the level in question, but also allows players to go back and repeat their favorite levels as a team. Even worse, Sekiro doesn't have any kind of co-op at all. Neither Dark Souls nor Bloodborne encourage co-operative play, preferring to limit it by introducing hurdles for players to overcome. ![]() FromSoftware's approach to co-operative play in its various series has always been a contentious feature. The other area in which Nioh 2 outdoes its samurai-competitor is in co-op. Each character is capable of equipping two weapons at once, which can be switched between freely, and this really helps keep the gameplay fresh, compared to Sekiro's single katana. ![]() The variety of weapons on offer allow for a wide-range of different gameplay styles, depending on player preference. Throughout the game, players not only learn new techniques, but also acquire new weaponry and armor. One of the biggest ways that Nioh 2 differs from Sekiro is in its loot and progression systems. As warring Daimyos clash across the country, the player battles against humans and hostile Yokai alike. Players take on the role of Hide, a half-Yokai spirit known as a Shiftling, during the Sengoku era of Japan. ![]() The prequel of 2017's Nioh doesn't stray far from the formula of its predecessor.
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